Euler Rotation Solution

Here’s a solution to Euler rotation problem from the last animation I did. Just a matter of switching to gimbal rotation and working it in order of importance depending on how it was set. In the case of a hand, for example, Z and X would be the ones that you’d rotate the most as Y wont be moving as much. So the rotation in this case should be ZXY, Z being the one with the priority and Y the one that doesnt move as much. 

http://www.cgmeetup.net/home/gimbal-lock-rotation-orders-for-animation/

and you can go here to download the script to change rotation orders without damaging any done animation:

http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/c/zooch…

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