Bringing It All Together


This is the last task of the first module. This time, as the name says it, I had to employ every principle learned during these past weeks and pick two of the element of the past assingments and a walk to mix them into a 20 second animation. So I could pick two between a ball, a ball with a tail, a box and a pendulum. And, of course, the charcater interacting with these elements had to have personality and also a reason to interact with them.


I really wanted to use the pendulum and the ball and tail, because I find them to be the most fun. 🙂 So I made up two stories I thought I could perpetuate in 20 seconds:

It has come a long way… but I still think I could make it look better.


On the other hand.. I found a script for Maya that does ghosting creating outlines wherever you want them. It really helps when you’re animating overlaps. It is a little bit heavy, so it is better if you use it only in a couple of frames per time and only selecting the mesh you really want to see.

It works selecting the mesh you want to ghost, pressing the tool, pressing the “add Meshes” button and then minimizing that and pressing “Ghost” to create a new outline.…

I also found a couple of webpages that have lots of pretty cool shortfilms:

And also another blog on “The Art Of Animation”. Excellent! ❤


Personality Walk Animation – Corrections

After the feedback I received in class about the Personality Walk, I removed half the animation till the end and did it again to give it more 
purpose  Now instead of going back to her room to leave the purse first (since the main idea was that she didn’t want to deal with the mess at the moment, but that didn’t make much sense , she now stares at the grocery bag with the broken eggs with a required “thinking time” and breathes deeply before leaning down to pick up the mess.  


Also take a look to a gallery of life drawings I did during this module. Most of them are from the Life Drawing Workshop, but the ones that have random people sitting and drawing were done during some spare time outside at a restaurant and in a park. The last drawing was an attempt to study “sitting on benches” for my last task for this first module “Bring it all together”



I corrected the ball and tail animation based on what I mentioned before that needed fixing:

The feedback I got from it in class was that the green ball should lose momentum when it hits the pink one and it should repel a bit. It also should jump less at the beginning, since it’s just landed on the trampoline and it has to take several tiny jumps to boost. Some of its energy its supposed to be cancelled by the hit.”

I still do not think it’s perfect, some feedback would be appreciated. 


And as for the poses,.. I made some changes based on what I heard on class: 

Undecided About: 

I moved the right arm a bit on the second and third poses, so the silhouette could be read better, and also brought the arm of the third one just a little closer to the face, based on one suggestion that the reaction is to put your hands closer to your face when you’re doing some hard thinking. 


Late for:

I just had to eliminate one of the poses that wasn’t necessary to tell the story. So this is how it looks now: 


Jumping for:

The guy in the first pose needed to have one feed back, so he wouldn’t fall once the girl jumps on him, due to the weight and velocity of the impact:



Also take a look at this short-film called Carrot Crazy. It’s made by Dyland Vanwormer and Logan Scelina as a final proyect of their school of animation. I think the animation is amazing, specially the rabbit’s several reactions, I love how he scales every time to a bigger and bigger pose once the carrots get better.

There’s loads of anticipation and good use of timing and poses. You can see an example of good anticipation and thinking time pauses when one of the characters reaches under the ground to find a bigger carrot:

These sort of details thoughout the whole short-film really make it enjoyable. Great story, too. Enjoy! 



This assignment was to animate a 10 second walk with a story, thinking about “what is she/he doing? and why?”. The story is always important.

At first, I was going to animate with the Mourpheus rig, somebody walking into the scene and finding a buck bill, which he was going to pick but wasn’t to sure about it.

The feedback I received was: 

I should eliminate the last part of the animation when she walks out, because, even though she’s tired, no one would just leave the groceries on the floor. So, now I need to concentrate more in the desperate reactions after she drops the bag, depending on what was in there. I’ll put some eggs in. 

Also there’s barely no anticipation when she realizes the bag is about to fall. Some said it looked as acted out, she seemed to know the bag was going to fall, since she reacted too quickly. I should keep her focus on the TV a little longer and make her see the groceries after they hit the floor and she hears the noise of the mess she just did. 

On the bright side, I was told the story and the poses were good and that I could get a good animation out of it, if I repaired it well. 

That’s it for this post.. I also fixed the Ball and tail and the poses again, but I’ll post that in another page.